/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 * aion-unique is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-unique is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */

package com.aionemu.gameserver.questEngine.handlers.models.xmlQuest.conditions;

import java.util.List;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlElements;
import javax.xml.bind.annotation.XmlType;

import com.aionemu.gameserver.questEngine.model.ConditionUnionType;
import com.aionemu.gameserver.questEngine.model.QuestEnv;

/**
 * @author Mr. Poke
 *
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "QuestConditions", propOrder = { "conditions" })
public class QuestConditions
{

	@XmlElements( { @XmlElement(name = "quest_status", type = QuestStatusCondition.class),
		@XmlElement(name = "npc_id", type = NpcIdCondition.class),
		@XmlElement(name = "pc_inventory", type = PcInventoryCondition.class),
		@XmlElement(name = "quest_var", type = QuestVarCondition.class),
		@XmlElement(name = "dialog_id", type = DialogIdCondition.class) })
	protected List<QuestCondition>	conditions;
	@XmlAttribute(required = true)
	protected ConditionUnionType	operate;

    public boolean checkConditionOfSet(QuestEnv env)
    {
            boolean inCondition = (operate == ConditionUnionType.AND);
            for (QuestCondition cond : conditions)
            {
                    boolean bCond = cond.doCheck(env);
                    switch (operate)
                    {
                            case AND:
                                    if (!bCond) return false;
                                    inCondition = inCondition && bCond;
                                    break;
                            case OR:
                                    if (bCond) return true;
                                    inCondition = inCondition || bCond;
                                    break;
                    }
            }
            return inCondition;
    }

}
